
So we have a new game coming out this week that I think will do really well. It is solidly programmed and intelligently designed. And so far I have had very little to do with it.
In my roll of producer I very often have to work very hard to craft the games that we produce by pushing the developers to refine the look and feels of the games we have commissioned. It can be a sometimes irksome process, other times rewarding but I always walk away feeling like I left my mark. I can say I worked on it.
Other times a developer just hands me something that is perfect. It’s great as is and I have nothing but praise for it. While this makes my life much, much easier it also makes me feel like I can’t put any stamp of ownership on it. My hands haven’t really touched it so I don’t feel like I can point to it and say “I worked on that.” And yet these are the ones I should point out because they are the best, so I should be trying to tell everyone it’s mine until I am blue in the face.
But it feels wrong to do so because what did I really do for it other than stamp “inspected by #47″ on it.
Update: So the game I was talking about that I thought was finished right from the start completely tanked on us. Shows what I know.
June 4, 2008 at 6:44 pm
What game are you referring to?
June 11, 2008 at 9:23 pm
Hi Robert!
Robert also had a game coming out that week (which I just realized), and while I didnt really have to speak to him about it either that game was more of an expansion than a new game which is what I was talking about here.
More than that I have another fan!